Central Park in New York in pixel art: the lake, paths and trees, with the city around it

Tiny Atlas

Ride, run or walk real routes anywhere in the world, in pixel art.

Any GPX file becomes a world: the roads, paths, rivers, bridges, buildings and trees from OpenStreetMap, the real hills, and the local climate for the weather. Ride it with the keyboard, or on your real bike trainer, where your watts move you and the climbs push back.

In early development: the world builder works, the game is being built.

Central Park, New York 40.80° N 73.95° W

Real places, tiny

Every picture below is a real place, built automatically from a GPX file and open map data. Nothing was placed by hand.

Amsterdam from above: canals, rows of houses and parks in pixel art
Amsterdam, Netherlands52.35° N 4.88° ECanals, bridges and 16,000 buildings along a 10 km city run.
A rider on a quay beside the Sihl river in Zürich, a bridge ahead
Zürich, Switzerland47.37° N 8.53° EThe river flows the way the real one does.
A bridge over the Sihl seen from the water, open water underneath
Under the bridge47.37° N 8.53° EBridges span the water from bank to bank.
A gravel path along a wooded slope with red and orange autumn trees
Zürich in October47.34° N 8.52° ETrees and bushes change with the season of your ride.
A rider on an alpine trail with forest and mountain meadows
Bernese Oberland46.60° N 8.07° EMountain trails on the real terrain.
The Lauterbrunnen valley from above: river, village and forest between steep cliffs
Lauterbrunnen, Switzerland46.54° N 7.91° EA trail above one of the steepest valleys in the Alps, on the real terrain.
The Saône riverside in Lyon seen from above at an angle
Lyon, France45.76° N 4.83° EThe start of a 65 km road ride, seen from above.

How a route becomes a world

  1. Bring a route

    Any GPX file: a ride you recorded, a route you planned, a famous climb. Tracks and planned routes both work.

  2. The world is built around it

    Roads, paths, rivers, lakes, bridges, buildings and trees come from OpenStreetMap; hills from real elevation data; the weather from the area's climate. Full detail along the route, less further out, all the way to the horizon.

  3. Ride it

    On the keyboard or a controller, or on your bike trainer or walking pad. Climbs slow you down at the same watts, and the trainer feels the hill.

What's in it

Any route on Earth

Cities, coasts, forests and mountains, from anywhere OpenStreetMap covers. Routes that can't really be ridden, like a walk that heads out over the sea, are caught and flagged.

Weather from the real climate

Every route knows its area's temperature, rain, wind and daylight month by month, so a ride in Bergen in November feels different from Lyon in July.

Your trainer, your watts

Smart trainers and walking pads connect through OmniPlay. Your power drives real riding physics: gradient, road surface, air and wind. No trainer? The keyboard works just as well.

Looks you can swap

The whole look comes from asset packs: ground, trees, water, buildings, sky. Anyone can make one, and every route works with every pack.

Garry's Mod or standalone

Play it as a Garry's Mod gamemode with friends, or as its own game. One codebase, the same menus and the same routes in both.

Seasons

Summer greens, autumn colours and bare winter trees, with bushes, grass and rocks to match the time of year.

Where it's at

Working now

  • The world builder: GPX in, a ready-to-ride world out, with automatic checks
  • The default asset pack, with seasons and flowing water
  • Riding physics and trainer support through OmniPlay

Next

  • The in-game world renderer in Garry's Mod and the standalone game
  • HUD, route picker and menus
  • A starter set of real routes from around the world
  • Rivals: AI riders who challenge you to beat them
  • Free roam: pick any place and ride from A to B